![]() This move is so broken its not even funny. Tiger Drop is Dead All Hail MAJESTIC DISPERSAL Do you want to fight two active spearmen and eight sleepy boys, or two spearmen five times? Not only is it slower but more dangerous that just throwing yourself into a mob. The spinning attack on Wild Dancer does a good job of taking advantage of these large crowds and with poison their DPS is great.īaiting enemies is a good way to get yourself killed. If you get the first hit on them they go down without much of a fight. ![]() Take advantage of the ones that are not “in combat” with you yet. As counter-intuitive as it sounds, you gotta dive into the spearmen. Spearmen are so dangerous because not only can they close gaps very quickly and deal a lot of damage, but are not obvious when they’re in standby nor do they telegraph whether they’re normal or pole dancer variants. This is necessary or else gun squad would be impossible. Both the current attacker and standby are usually obvious. One is the main attacker and the other is “on standby.” The standby enemy will likely only attack if the main attacker can’t be it they’re either down, defeated, or out of range. Two enemies is just as dangerous as ten enemies because only two are ever really “in combat” as far the computer is concerned. Wearing a loincloth is just asking to get one shot.ĭon’t play safe when you see a big group. It just can’t handle armor and even if it could, it’s not amazing at clearing large groups of enemies so not a huge fan. Unless you “””legitimately””” obtained a lifetime supply of acid bullets, you might as well just whatever you can find. Guys in armor take single digit armor damage and everything after Bandit Camp has a few hundred points of the stuff. If you’re wondering why there’s no guns listed that’s because guns are a bit of a crutch that the game has no intention of letting you rely on. It might work decently in the early game but it scales poorly into the lategame. You’ll typically be healing for single digit health while dealing far less damage with no armor piercing and no elemental effect. On Ishin Difficulty, your HP is actually quite high but your damage is very low. Muramasu and the other lifesteal swords are pretty mediocre. Due to its very nice base damage, poison, and armor busting, Suijin can carry you through even most of the third level dungeons. You can easily make Suijin’s Demise by upgrading the Shinto Priest Exchange and buying the Gold Nuggets and Water God Stone with virtue. In addition, the upgraded version, Suijin’s Demise has a Pierce Seal that on paper deals 20% more damaged to armored foes but actual means it’ll rip them apart in a single swipe or two. Other elements come off as overkill when most enemies can be stunned by any light attack and wind is only against (some) bosses. Poison is by far the best element to deal with trash mobs especially in the early game when your damage is a bit of a joke but also it allows you to safely shoot otherwise immune targets due to AI weirdness. I recommend setting healers to use their abilities automatically because they can activate mid combo saving you from things like “pole dancer” style spearmen.įor weapons, one option stands out above the rest for the early dungeons. ![]() He also will come with Majestic Heal which is a massive plus. Soranohara is a great Mending Swordsman obtainable by giving him enough eggs and daikon radishes to win all his sumo matches. I highly recommend a healer corporal with a trait such as Mending Swordsmen which are relatively easy to come by. ![]() While bowls of takeout food are effective in the early game and special vitality pills in the later game, you can only take so many and the dungeons can be very long and a single spearman can eat through a good chunk of your provisions. ![]() The most important thing to have is free regeneration. ![]()
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